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Review: Pinballreviews.com on ??/??/????
- Game: High Speed
- Design: Steve Ritchie
- Art: Python/ Sprenger
- Year: 1985
- MFG: Williams
Reviewer Rudy 9Ball Drac Buzz Doc Jimbo Total
Art: Backglass 9 6 7 6 8 7 7.25
Art: Playfield 9 7 7 8 8.5 7.5 7.75
Sound 9.5 9 8.5 9 9 9 9
Playfield Design 9 9 8 9 9 9 9
Rules 8.5 9 9 8 8.5 9.5 8.75
Longevity 9 8.5 8.5 8 9 9 8.75
Fast and furious game in its era. Great mix of music, sound effects
and speech. Simple rule set. Light the green, yellow, then red lights,
then run the red light via the ramp. Wide open playfield allows fast
shots. Shooting a screaming left orbit shot and slamming it up the ramp
is very satisfying. Beacon police light on the backbox tells the world you
are rocking when you run the red light and score the jackpot. Great
jackpot sounds and light show to boot! Neat rearview mirror on
backglass. Rev the engine and rpm bonus lights with the flippers when
the ball is ready to be shot into play. Overall it's a great game with
everything required for fun.
Great game with many pinball firsts like Alfanumeric Displays,
bad switch alert (love that alert knocker!), auto-replay percentaging
etc.. 3 spinners add to the fun. Fast playfield with excellent flow.
Nice upper right flipper ramp shot to lock balls and get bonus
multipliers. The flyer was right by saying: "Everything else is left
BG and cabinet art a little drab even by 1985 standards. Hey,
is that Freddy Krueger on the backglass?
Very fast moving game at the time of its release paving the way for
faster titles by proving that harder games could sell well. Made the
kickback a common feature (designs that sell well get their features
borrowed heavily in future releases). Tight saucer shot and upper side ramp
shot are fun to hit.
This game was a victim of its own popularity: because many future
games incorporated its features (upper side ramp and kickback) due to its
popularity, the enjoyment of the game is slightly diminished since these
features are no longer as uncommon as they were at the time of its release.
The popularity also makes it difficult to find examples with clean
First game to really incorporate flow with ramp shots. 3 spinners is a great
idea. First game to reward loop shots with incrementing awards. First
Jackpot, first music score, first Alpha!
Backglass is rather ugly but most Steve Ritchie games have bad art thanks to
hm getting stuck back bad artists.
High speed is a classic. It's a watershed game because it shows what is
yet to come. The incredible programming of LED, Steve Ritchie in your
face playfield design, great light effects, and most importantly the
first jackpot shot. Although, I really didn't like the game when it
first came out, I now realize it's strength. For that reason, I give
it an overall 9.
Well, one of the best games ever. Great flow, cool sounds, fun story like
Freeway shots are a lot of fun...especially scoring 2 at once.
First game where you could put in your initials for a high score.....way
I remember the day vividly....My friends and I were playing Comet on a Sat.
at a bowling alley I 'lived' at. At about 1pm, in strolls in the game tech
with a brand new pinball....it was High Speed!! My grades in school were
never the same after that day. What an awesome game!
a little easy
Not a very good operating system(known to catch fire a lot!)
Backglass could be better