From firstname.lastname@example.org Tue Nov 10 20:54:43 1998
Subject: Re: PIN-BOT Rulesheet?
Date: Wed, 11 Nov 1998 01:54:43 GMT
11/10/98 Here goes:
Right flipper return & Eject Hole:
Right flipper return lane flashes Eject value: 25 K- 50 K - 75 K - Lites
Extra Ball. Entering Eject Hole, when flashing scores value and turns on
light. Hitting Return Lane again flashes next value. Lighting Extra Ball
lights one of four lower lanes ( on lane Change) for Extra Ball.
Jet Bumpers & "Energy Value":
Every hit on a jet bumper increases "Energy Value" by 2000; starting at
50,000, " Energy Value" carries over from ball-to-ball. Hitting flashing
Drop Target raises ramp and lights target to collect "Energy Value" (
timed; maximum: 500,000)
5Bank Teeth & Right 5-Bank Targets:
Hitting teeth targets lights "Chest Panel" lamps vertically. Hitting
Right 5-bank targets lights "Chest Panel" lamps horizontally. Lighting
all 5 rows opens Visor and drops teeeth targets. "EYE" Eject holes
are now flashing to lock balls for Multi-Ball. During Multi-Ball, all
scores are doubled (2X). Lighting all 5 rows a second time lights one
Extra Ball Lamp. Hitting target lit by flashing light bar (on 1st shot only)
opens VISOR automatically.
Ramp Shot Bonus Multiplier -- Solar Value:
Ramp shot advances Bonus X (multiplier): 2X-3X-4X-5X. Every shot up the
ramp, when Not lit, increases Solar Value by 50,000. Starting at 100,000
(up to 5 million max) Solar Value carries over ball-to-ball, player to
player, and game to game, until collected. During Multi-Ball, locking
one ball in "EYE" Eject lights ramp to "Collect Solar Value"
3 Bank Drop Targets & Planets:
Making 3-Bank Drop Targets within time limit scores 25,000 and advances
to next planet: Pluto-Neptune-YourAnus-Saturn-Jupiter-Mars-Earth-Venus-
Left Flipper return lane lights lower right Bullseye to advance Planets.
AT GAME START, PIN-BOT SELECTS A DESTINATION PLANET FOR THE PLAYER.
REACHING THE SELECTED PLANET SCORES SPECIAL. REACHING THE SUN LIGHTS
LOWER RIGHT TARGET FOR AN ADDITIONAL SPECIAL (AND A SUPER LIGHT SHOW)
PLANETS SCORE 20,000 EACH AT BONUS COLLECT.
Vortex Hole values range from 5,000 (easy) to 20,000 (medium) to
100,000 (hard). Every ball shooter shot entering Vortex multiplies
Hole values, starting at X1 up to X10 for the tenth time, then back
to X1. Examples: 50,000 = 5,000 x 10; 200,000 = 20,000 X 10
Bonus goes from 1,000 to 99,000 and is displayed, when the bonus
advances, when the ball drains, and also when a flipper button is
held for a status report.
YEHA!!! ALL DONE. GOOD LUCK HOPES THIS HELPS, Kimberly